![]() ![]() It’s a constant back and forth, and it’s fun when you get into it. ![]() A few seconds later, your opponent will respawn (mostly) in front of you so they’ll have a chance to kill you and reverse the process. It will be signified by an arrow telling to run either to the left or the right. In order to be able to claim territory, you must kill your opponent so you can earn the right to do so. The screens transition just like an old platforming game, but it serves to signify how far you are in taking the game. Nidhogg II pits two players in a territory control game where both players start in the middle of a long horizontal map that is split into 6 screens - 3 on each side. If everything looks fucking ugly, it feels better to beat the shit out of them. Nidhogg II went for a more grotesque, 90s monster cartoon vibe and I think it fits. I never played the first Nidhogg but from what I gather it was a type of dueling territory control game with a graphical style not unlike what you would see on an Atari system. It’s fun but prepared to get fucking pissed off real quick. Nidhogg II is a solid experience with beautiful art, and insanely fun gameplay at an impressive price.A special version of Nidhogg II was made with its own cabinet and I decided to give it a try. If you want a game that you don’t feel obligated to play for 150 hours or just a game to boot up at a party, it should be up at the top of that list. Where it lacks lore, it packs a massive left hook of style and fun. I feel that Nidhogg II puts down an awesome value proposition at around $15. The silliness, variety, and tight gameplay all put Nidhogg right up there with Mario Kart and many of my other favorite couch co-op games. What really makes Nidhogg II worth it is all the fun you can have playing this game couch co-op. Having said that, I have heard from others that the online multiplayer gave them issues. I did not see any stuttering or lag throughout my matches. Nidhogg II does have (good) online multiplayer in my experience. Speaking of silliness, I want to of course mention this game’s most valuable asset, multiplayer. You can throw all weapons which add to the silliness of the combat. Given that you don’t actually choose the weapons you have to do a bit of experimentation (or googling) to find their flaws and uses. Your “choice” of weapons are: Bare hands (disarming/throws), Rapier (range), Broadsword (disarming/arc shaped attack), Bow and Arrow (Range), and Daggers (attack speed). You can use various weapons that change as you push, or get pushed, through a level. As you push to get the enemies side, he/she pushes to get to your side. The main goal in a match is to get to the enemy’s side of the map and on top of that there is a tug of war mechanic rather than a point or percentage based score. I know I spoke highly of the art and music in Nidhogg II, but hang in there because it gets better. The music in Nidhogg II really does improve the overall experience and feel of the game. They chose to use interesting rhythms and sounds to keep it fresh and I appreciate that. Most songs fit well with areas in the game, and the drum patterns blow me away in most songs. I will keep this short and sweet, Nidhogg’s music is a beautiful fit for the style of gameplay. With that said, there is also some mild character customization which adds to the crazy fun. I feel that Nidhogg II purposefully embraced the ugly in this game to make it stand out from the crowd and I approve. Another complaint I have seen has to do with the slightly ugly, super bright character designs. The tearing is not dramatic nor is it associated with frame drops, but it definitely hurts the experience. The only complaints I have with the aesthetic is the occasional glitching or tearing in the menu. ![]() While it has a different art style, Nidhogg II is so consistent that it makes all of the weird environments feel completely normal. The look of this game, while not directly similar to, reminds me of the experience I had when playing Donkey Kong Country for the first time. I wanted to start with the art because it is the first thing the player sees, and boy is it an experience. Confused? Good, now prepare to stab enemies in the knee and jump in a giant worm’s mouth in my review of Nidhogg II (for PS4 in my case). ![]() This game packs beautiful art, captivating gameplay, and the deku tree’s creepy cousin all into one package. Nidhogg II Is an outlandish, side scrolling action game designed by Mark Essen (Messhof). ![]()
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